Qwixx rules — the fast-paced dice game with four colors

Qwixx is the modern cross-off (roll-and-write) game par excellence: six dice, a score sheet with four colored rows, and turns in which everyone plays along. Designed by Steffen Benndorf, nominated for the Spiel des Jahres in 2013, and published in North America by Gamewright.

You can learn the rules of Qwixx in two minutes, but every roll is a dilemma: do you cross off a number far to the right and give up everything in between, or do you wait — at the risk of the row being locked before your next chance? Below you'll find the complete flow of play, the rules for locking rows, the penalties, and the full scoring.

What do you need?

Want to practice without the box? The white roll — adding up two dice — is easy to practice with the free online dice roller. For the real game you do need the four colored dice and the score sheet, because each color belongs to its own row.

The score sheet: four rows

The sheet has four colored rows of eleven numbers:

Two rules drive the whole game: you always cross off numbers from left to right, and a number you skip (to the left) is gone for good — you can never go back. The more crosses in a row, the more points that row earns.

How a turn works

The active player rolls all six dice. Then two things happen, in a fixed order:

  1. The white roll — for everyone. The active player adds up the two white dice and calls out the sum. All players (including the non-active ones) may now cross off that number in one row of their choice. You may, but you don't have to.
  2. The color roll — for the active player only. The active player may then combine one white die with one colored die and cross off that sum in the row of that color. This too is optional.

Then the dice pass to the next player. Watch out: only the active player has a catch to deal with — cross off nothing at all in your entire turn, and a penalty follows.

Locking a row

The last number of a row — the 12 for red and yellow, the 2 for green and blue — is protected: you may only cross it off if you already have at least five crosses in that row. Do it, and three things happen at once:

The penalty

If the active player crosses off nothing at all in their own turn — not on the white roll and not on the color roll — they must mark a penalty box. Each penalty costs 5 points at the end, and on the fourth penalty the game is over immediately. Non-active players never have to take a penalty: for them, passing is free.

Scoring

The game ends as soon as two rows are locked or someone marks their fourth penalty. For each row, count your crosses (a lock counts as an extra cross) and look up the score:

CrossesPointsCrossesPoints
11728
23836
36945
4101055
5151166
6211278

Each new cross is worth more than the one before: the first earns 1 point, the twelfth a full 12 extra. Finally, subtract 5 points per penalty. The player with the highest total wins.

Variants

If you like quick games with a mean push-your-luck decision, also try Pickomino or Farkle (10,000) — or browse all dice games.

Tips & strategy

Frequently asked questions about Qwixx

How many dice do you use in Qwixx?

Six: two white and four colored (red, yellow, green, and blue). The sum of the two white dice counts for every player; only the active player may use the colored dice.

What is a penalty in Qwixx?

If the active player crosses off nothing at all in their own turn, they must mark a penalty box: minus 5 points. On the fourth penalty the game ends immediately. Non-active players never take a penalty.

When can you lock a row in Qwixx?

You may only cross off the last number of a row (the 12 for red and yellow, the 2 for green and blue) if you already have at least five crosses in that row. The row is then locked for everyone, the die of that color leaves the game, and the lock counts as an extra cross.

How many players can play Qwixx?

Qwixx is for 2 to 5 players ages 8 and up, and a game takes about 15 minutes. Because every roll counts for all players, there is hardly any waiting.