Liar's Dice rules (Perudo)

Liar's Dice — sold commercially as Perudo and also known as dudo — is the ultimate bluffing game with dice: 2 to 6 players, each with five dice under a cup, a game takes about half an hour, and it can be played from around age 8. Below you'll find the complete rule set, including the aces switching rules that most explanations skip.

The idea is deliciously simple: everyone shakes five dice under a cup and peeks only at their own roll. The players then take turns bidding on what's on the table in total — and since nobody sees more than their own five dice, it all comes down to estimating, bluffing, and calling "dudo!" at just the right moment. Once you know Liar's Dice, you'll immediately see why Mia, the other great dice bluffing game, so often sits on the table right beside it.

What do you need?

Don't have the box? Five ordinary dice and a mug per player work just as well — the 1 is then the ace. More on that under Playing Liar's Dice without the box.

The goal

Lose a challenge and you hand in a die — and once you're out of dice, you're out of the game. So the goal is simple: be the last player left with at least one die. The winner is the player who remains when everyone else has lost their dice.

How a round works

  1. Shake and peek. All players shake their dice under their cups at the same time, slam the cups upside down on the table, and sneak a look at only their own roll.
  2. The opening bid. The starting player makes a bid of the form "there are at least x dice of value y on the table in total" — for example "four fives." Careful: the bid is about all the dice of all the players combined, not just your own cup.
  3. Raise, dudo, or calza. The next player (clockwise) has three options: raise the bid, call dudo to challenge the bid, or call calza to claim the bid is exactly right.

Raising means: the quantity and/or the value goes up. After "four fives," "five fives" is valid (quantity up), and so is "four sixes" (value up). You may even lower the value, as long as the quantity rises: from "five threes" to "six twos" is a perfectly fine bid. That's how the bid climbs higher every turn, until someone no longer believes it.

Aces as wilds and the two switching rules

Aces (the pacos) are wild: when the dice are counted, they count toward every bid value. So whoever bids "six fours" is counting on fours and aces together. But you may also bid directly on aces — and that's exactly where the two switching rules hide that most explanations leave out:

Last bidMinimum valid switch bidThe math
five threesthree aces5 ÷ 2 = 2.5 → rounded up to 3
three acesseven of any value(3 × 2) + 1 = 7

A well-timed switch to aces pushes the bid sharply down — and forces the next player into a much higher bid or a risky challenge.

Dudo: challenging the bid

If you don't believe the last bid, you call "dudo" (Spanish for "I doubt"). All the cups come off and the counting begins: every die showing the bid value plus all the aces counts.

The loser sets one die aside for good and opens the next round. Whoever hands in their last die is eliminated.

Calza: exactly right

Besides dudo, Perudo has a second, bolder call: "calza". With it you claim that the last bid is exactly right — no more and no less. Everyone except the bidder may call calza, and even out of turn.

Variants: some editions punish a failed calza with 1 to 2 dice, or allow calza only while more than half of all the dice are still in play. Agree in advance which version you're playing.

Palifico

When a player loses their fourth die and is down to one die for the first time, they open the next round by announcing "palifico". Stricter rules apply for that one round:

Palifico gives the player on the brink of elimination one more round with home-field advantage — after all, they choose the value everyone else is stuck with.

Tactics and odds

Liar's Dice is a bluffing game, but probability gives your bluffs a foundation. Rule of thumb: the expected number of dice per value is the total number of dice on the table divided by 3 (each value appears on 1 in 6 dice on average, plus 1 in 6 aces as wilds). For aces themselves you divide by 6, because no wilds get added on top. With 20 dice on the table, "six fours" is a neatly average bid, but "six aces" is a gross exaggeration. Add your own roll on top — the only certain information you have — and you'll know surprisingly well when a bid is about to crack. You'll find more worked examples on the page about dice probability.

Playing Liar's Dice without the box

You don't need the official box for Liar's Dice: five ordinary dice and an opaque cup or mug per player are enough, with the 1 as the ace. And even without loose dice you can play tonight: the free online dice roller rolls up to six 3D dice at once — exactly enough for one hand of five. Have every player roll on their own phone and keep the screen shielded, and the cups become unnecessary.

Frequently asked questions about Liar's Dice

How does bidding on aces work in Liar's Dice?

If you want to switch to an aces bid, you may halve the quantity, rounding up: after 'five threes,' 'three aces' is a valid bid. If a player then wants to switch back from aces to a regular value, the quantity must be at least double plus one: after 'three aces,' that means at least seven dice of any value.

What does dudo mean in Liar's Dice?

Dudo is Spanish for 'I doubt.' Whoever calls dudo challenges the last bid: all the cups come off and you count every die showing the bid value plus all the aces. If the bid holds, the challenger loses a die; if it doesn't, the bidder loses one. The loser starts the next round.

What is calza in Liar's Dice?

With calza you claim that the last bid is exactly right: no more and no less. Anyone except the bidder may call calza, even out of turn. If the count is exact, you get back a die you lost earlier (up to the maximum of five); if you're wrong, you hand in a die yourself.

What is a palifico round in Liar's Dice?

When a player loses their fourth die and is left with just one die for the first time, they open the next round with 'palifico.' In that round aces are not wild and the bid value is locked: the following players may only raise the quantity. Only players who are down to one die themselves may change the value.

Is Liar's Dice the same as Perudo and dudo?

Yes — Perudo is the best-known commercial edition of the South American dice game dudo, which is called Liar's Dice in English. The core is the same everywhere — bidding and bluffing about all the hidden dice — and Perudo adds fixed rules such as calza and palifico on top.