Mia dice game rules (Mexico): the two-dice bluffing game

Mia is the two-dice bluffing game that plenty of tables know as Mexico, the same game Germany calls Mäxchen and the Netherlands calls Mexen. All you need is two dice, a cup, and a straight face.

Mia is about daring to lie. You roll hidden under a cup and announce a value, true or bluffed. The next player must bid higher or call you out. Get caught in a lie and it costs you a penalty point (or a drink). Below is a commonly played version of the rules, with the complete ranking of the rolls.

What do you need?

Mia is wonderfully simple when it comes to equipment:

No cup? Without a cup you can't roll hidden and the bluffing element disappears. Playing online or without any gear? Use the digital dice roller and keep your screen shielded, or play the "open" variant where the lowest roll simply loses.

Reading a roll: higher die first

In Mia you do not add the dice together. Instead, you read your roll as a two-digit number: the higher die becomes the tens digit and the lower one the ones digit.

Two matching dice are called a double. Doubles rank above all regular rolls. And there is one roll that beats everything: 21, the roll the game is named after: the Mia, or the Mexico.

The complete ranking of the rolls

The ranking runs from high to low in three groups: the 21 at the top, below it the doubles (from 66 down to 11), and at the bottom the regular rolls (from 65 down to 31). The lowest roll of all is 31.

RollValue / explanation
2 + 1 = 21The Mia, also called the Mexico: the highest roll in the game. Beats everything, including every double.
66Highest double
55Double
44Double
33Double
22Double
11Lowest double (but still above all regular rolls)
65Highest regular roll
64Regular roll
63Regular roll
62Regular roll
61Regular roll
54Regular roll
53Regular roll
52Regular roll
51Regular roll
43Regular roll
42Regular roll
41Regular roll
32Regular roll
31The lowest roll in the game

Pay close attention to the difference between 21 and the regular roll 32. A 2 and a 1 don't form "21" as a regular number. They form the Mia, the highest roll there is. A 3 and a 2, on the other hand, are a regular 32, just above the lowest roll of 31.

How does a round work?

The common bluffing version is played like this:

  1. Roll under the cup. The first player shakes the two dice in the cup, flips it over on the table, and peeks underneath so only they see the roll.
  2. Announce a value. You state what you rolled, and this is where the bluffing starts. You may tell the truth or lie, but you must always bid higher than the previous player. The first player in a round has no previous bid to beat: they roll, look at their roll, and announce a value (true or bluffed); only the players after them must keep bidding higher. Whoever passes on a low value first forces the rest to overbid it.
  3. The next player chooses. They believe you and roll themselves, tasked with passing on an even higher value. Or they don't trust it and lift the cup to check. This is called "lifting".
  4. Checking settles it. If your announced value doesn't hold up (you bluffed, or rolled lower than you claimed), then you get the penalty point. If it does hold up, the doubter who lifted the cup gets the penalty point.

If nobody checks, the cup passes, still hidden, to the next player, who must again bid higher. The tension builds with every turn, because the higher the bid, the greater the chance someone lifts the cup.

Are you really allowed to lie? Yes, bluffing is the heart of Mia. You'll often announce a value higher than what you actually rolled just to stay within the rules. The skill is in lying convincingly so that nobody dares to lift the cup.

Penalty points, lives, and elimination

Whoever gets the round's penalty point loses a life. A common standard: everyone starts with their own small die set to 6 (six lives), and after every loss you turn it one lower. If you're on 1 and lose again, you're out (or, in the drinking variant, you have to drink up). Other groups instead spell out the game's name: each penalty point adds a letter, and when the word is complete you're out. M-I-A gives you three lives, M-E-X-I-C-O six.

With dice, letters, or drinks it works the same way: whoever collects the most penalty points loses. The last player still "alive" wins.

Variants and house rules

Mia has many regional variants. Almost every friend group, bar, and college crowd plays it a little differently. The version above is a widely played standard, but if you sit down at a table elsewhere, ask about the house rules first. Common differences:

To try a different dice game, browse the full overview of dice games, or play Poker Dice, another game where the combination of your dice decides how high you rank. If lying and catching liars is your favorite part, Liar's Dice is the other big bluffing game with dice.

Mexico, Mäxchen, Mexen: other names for the same game

The name travels further than the game does. English reference works file the bluffing game as Mia and list Mexican Liars and Mexicali Dice as names for the same thing. In Germany it is Mäxchen; in the Netherlands Mexen, Mexicanen, or Mexicaantje; and a great many English-speaking tables simply say Mexico. Whatever you call it, the two dice, the 21 on top, and the bluffing stay exactly the same.

The references don't fully agree on which name covers which version. Most of them describe Mexico as an open game (everyone rolls in view, up to three rolls, and the lowest roll of the round pays) and file the hidden, bluffing version under Mia, which is why this page is headed Mia. In practice both versions are played under both names, so ask which one your table means before the first cup goes down. The open one is the Open Mexico variant above.

Tips & strategy

Curious how often you'll statistically roll a double or a 21? Read more about dice probabilities.

Frequently asked questions about Mia

Is Mia the same game as Mexico?

They share everything that matters: the same two dice and the same ranking, with 21 on top and 31 at the bottom. The reference works do split them, though. Most file the version with the cup and the bluffing under Mia, and reserve Mexico for an open game in which everyone rolls in view and the lowest roll of the round pays. Plenty of tables call the bluffing game Mexico anyway, so agree which one you are playing.

What is the highest roll in Mia?

The highest roll is 21: a 2 and a 1 together, called the Mia, or the Mexico. It beats everything, including all doubles. After that come the doubles from 66 down to 11, and only then the regular rolls.

How do you read a roll in Mia?

You read a roll as a two-digit number: the higher die is the tens digit, the lower die the ones digit. So a 6 and a 4 reads as 64, and a 3 and a 1 as 31. The dice are not added together.

How many dice do you need for Mia?

You need two dice and a dice cup to roll hidden. Beyond that, you track the penalty points or lives on paper or with an extra die per player.

Is Mia a drinking game?

Mia is often played as a drinking game, where the loser of a round has to drink. You can just as easily play it sober with penalty points or lives; the rules stay the same.

Can you play Mia with an online dice roller?

Yes. The online dice roller has a Mia preset that sets up two dice right away. If you play with the 'hold' house rule, tap the die you want to keep and only the other one rerolls. With the free Android app you see the rolls big on your TV.